AI Insights · Timothy · October 2024
Top Educational Games in Venezuela: Q3 2024 Performance Overview
Explore the performance of the top five educational games in Venezuela during Q3 2024, with insights into their weekly downloads, revenue, and active users.
During the third quarter of 2024 in Venezuela, several educational games captured significant attention on the unified platform. Here’s a closer look at the performance of the top five apps in this category.
Toca Boca World from Toca Boca saw a fluctuating trend in weekly revenue, starting at approximately $34 in early July and peaking at $78 by mid-August, before settling around $25 at the end of September. Weekly downloads displayed a similar pattern, with numbers rising from 9.2K and peaking at 17.4K in mid-August, concluding the quarter with 6.5K. The app maintained a strong user base, with active users peaking at 96.3K in mid-August before declining to 73K by the end of September.
Keiki Learning games for Kids, by Benipol Limited, experienced minimal revenue throughout the quarter, peaking at just $4 in mid-August. Downloads were modest, ranging from 70 to 300, with a slight increase towards the end of the quarter. Active users mirrored this trend, maintaining a steady base of around 100 to 200 users.
Sago Mini World: Kids Games from Play Piknik showed a stable pattern in terms of downloads, averaging around 90 per week. Revenue remained negligible, with minor peaks of $1 to $2 during a few weeks. Active users varied slightly, with numbers ranging from 200 to 275 throughout the quarter.
Aha World: Doll Dress-Up Game by Aha World Ltd. saw a peak in downloads at the beginning of the quarter with 5.1K, gradually declining to 2.4K by the end of September. The app's active user count remained relatively stable, ranging from 23K to 30K, peaking in early September. Revenue was minimal, with a few weeks showing $1 to $4.
Disney Coloring World from StoryToys had a notable start with 6.6K downloads in early July, which decreased steadily to around 1K by the end of the quarter. Active users followed a similar trend, starting at 8K and ending with about 2.2K. Revenue was negligible throughout the quarter.
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